Kyle Avise
kyle@beemochop.com
Hello,
I'm working on an NPC package of eight lightweight, editable characters for multi-character scenarios in Unreal and other platforms. Characters are highly optimized with low-poly geometry, shared textures, a shared skeleton, parameterized materials, modular hair/outfits, animations, and easily changeable features. (body = 9,000 polys, hair less than 2000 polys). The skeleton is compatible with all Unreal animations.
These eight characters are from a group of thirty that I sketched up about ten years ago but never fully built out until now. My goal is to make them cohesive, yet generic enough for creators to modify in order to tell any variety of stories that require multiple NPCs active in the same scene.
Custom Game Ready versions WIP:
In addition to the game-ready versions, I am also creating metahuman versions for those who prefer that pipeline. Each will have a custom: body shape, head shape and grooms which will be compatible with the metahuman editor so that they can be edited "as is" or mixed with existing metahumans to create totally new characters.
Custom Metahuman versions WIP:
This is a link to my old work. Everything was made using only native 3ds Max and Photoshop. The objects are very low-poly. The materials have only a single diffuse map. The texture sizes are 16 px to 256 pix. I was trying to make my demo within the limits of the game engine we were using at the time. There are some examples of my old graphic design and traditional work as well:
I have a BA in Fine Art with emphasis in painting and photography. I'm a friendly and resourceful worker bee happy to work on new or existing assets who can switch gears without losing focus.
My contact info is on my resume
I'm open to any opportunities: FT/PT/gig/ or commission
Thank you for your consideration