Kyle Avise
kyle@beemochop.com
Hello,
I'm a 3D artist who worked professionally as a 3D modeler on two shipped titles for Sony PlayStation 2. I have a BA in Fine Art from San Diego State University with an emphasis in painting and photography. I voluntarily left the game industry, and after a time doing freelance graphic and web design, I retrained as a certified AWS Cloud Architect and had a long career working for a SAS startup that was eventually acquired by Cisco Systems. I recently stopped doing DevOps work to explore generative AI, paint, and create game assets that I intend to sell for multiple platforms. The primary application I use for modeling is 3ds Max. The primary application I use for texturing is Photoshop, in addition to ZBrush and Substance Painter. I use Blender and Maya as well when needed. I'm currently working on a user-editable environment and 8 unique user-editable characters with modular outfits, expression and feature morphs, and animations.
I don't put my current work online, but I'm more than happy to show it during an interview.
This is a link to my old work. This work is from 2003. All of it was made from scratch using only 3ds Max and Photoshop. There were no plugins or asset libraries. There was no Substance Painter. The objects are low-poly. The materials have only a single diffuse map. The texture sizes are 16 px to 256 px. I was trying to make my demo within the limits of the game engine we were using at the time. There are some examples of graphic design and traditional work as well:
I'm open to any opportunities: FT/PT/gig. I prefer small companies. I'm friendly, resourceful, and used to being asked to do a variety of different types of work. I'm expert level at Photoshop and Max. I've built Stable Diffusion systems, and I'm familiar with AI models and tools.
Thank you for your consideration